How does revolt work grepolis




















It is always indicated from the viewpoint of the attacker. Due to the fact that it is being played by an international audience with a wide range of players from all over the world. As such, there is not a time slot where this can be implemented, and it would be unfair to some players if it was implemented at a specific time.

The United States server has night bonus enabled on select worlds. Please view the settings for each world to see whether or not it is enabled. Is that defensive wall of your enemy too strong for you? Then you require powerful catapults that can tear the hostile city walls apart. Alexander the Great used them to a great effect and they were constructed exactly for such siege purposes.

In the truest sense of the word, they catapult throw large rock pieces at the enemies walls and thus reduce their effectiveness. That often makes the catapults an indispensable component of a conquering army. They are not only effective against stone walls, but also against people. Any hostile units in their range are quickly destroyed. Buildings can also be damaged with the Stone Hail research. Catapults do have a disadvantage as they move very slowly although they do carry an extraordinarily high amount of booty.

It is essentially there to make it harder for people to always land attacks within a second of each other. It is a deliberate feature, not a bug! Conquering or founding other cities will help your original city to develop further.

No city can become a great power on its own. You need to establish further cities - perhaps also on further islands - if you want to be able to create a large Hellenistic empire. In the following chapters, you learn how you can conquer and reliably absorb other cities into your empire. This makes it easier for the inhabitants of the conquered city to accept your domination. That is perhaps also the historic reason why Sparta never reached the size and attractive force of Athens.

The cultural level of a city can be found by clicking on the Agora building. It will indicate how many other Polis the city can influence. There are four different events that raise the cultural value of a city: "Theater plays", "Olympic games", "Victory procession" and "City festival".

They also have various requirements, most of which include having your academy developed to level Each event also has a certain amount of time that it take. Some of the events take up to five days. As additional requirements City festivals and Theater plays require a certain amount of resources for each event.

While Olympic games require a donation of 50 Gold. Gold can be obtained either by acquiring a premium account or recruiting people. For a Victory procession you must acquire battle points.

If you are not powerful or advanced enough to conquer a city by force you have the option of establishing a new one through colonization. While this can be helpful it means that the new city will start from scratch unlike the conquered cities that retain all buildings from their previous owner.

The third and final prerequisite for conquering or founding new cities is the building of a colonial ship. A colonial ship contains all the necessary resources and citizens to create a new community. It is important to remember that you should never sent out a colony ship without providing it with sufficient millitary protection. You need a strong naval force to protect your colony ship en route to its destination, and a strong land army to protect your new citizens and maintain order once your ship arrives.

Remember that the population of the city is not immediately happy to have you and your army there, and even if you already taken care of the majority of the city's military defenses, the millitia and inherent city defenses can still revolt against you and make it difficult to capture or maintain your hold on the city if your army is not strong enough to subdue them. Your colonial troops require a certain amount of time in order to convince the original population of the city to defect to your empire and become your own.

If the colonial troops survive this time without the hostile population revolting, the city changes over into your possession. Once this time has passed and your colonial troops have survived, you no longer have to fear any uprisings and can administer the city just as you do your original Polis.

Note: Depending on the world configuration, the revolt time may differ. Check the world settings on the game forum for exact details. Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a culture point so be very careful about resetting researches. Note that demolishing the academy of your new city will NOT reset researches.

If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible. Try to get to know your neighbors and your island of your new city, it may be useful in the future. Note: If you have any buildings, units or researches queued and a colony ship lands in your city, all of these things will be cancelled.

Sometimes, people will designate every single attack they send as a revolt attack simply to scare people and just in case they find that they can get a new city.

So if someone starts a revolt on you, do not panic completely, prepare for the revolt attack, but if it does not come, then do not be surprised.

Log in. Page Discussion View source History. Jump to: navigation , search. Note that as will all other methods of taking new cities, the Colony Ship can only be used once. Once you have taken your new city, the Colony Ship will disappear. Additionally, note that Ghost Towns can be taken much earlier in Revolt worlds, as they do not require any additional research beyond Colony Ship - unlike Conquest worlds.

Categories : Help File Conquest Method. This page was last edited on 6 February , at Main Page. The second method is by going into settings and activating 'Construction through the city overview' under the 'City overview' section. This method is a quick and efficent way of building.

Lastly, you can also build using the building overview by clicking on the administrator icon at the top. However, it requires premium- administrator. To build certain buildings, you'll need to complete certain requirements. For example, to build the Harbor , you need to have a level 14 Senate , a level 15 Timber Camp and a level 10 Silver Mine.

You also need enough resources and enough Farm space. There are many buildings to build. For a list, please see Buildings. The special buildings have special effects, that may bring a bonus to the troops or villagers in that polis, or one that gives you an ability that you didn't have before.

However, these bottom tier buildings are very hard to get and you may only build two one from the left side, one from the right side per polis. For a guide on the special buildings, please click here. You will get back at least half of what it cost- I say 'at least' because if you do it quickly then you receive much more. All population is returned however.

Troops or Land Units may be built two different ways. The first way is by going into the barracks. From here, you may select which troops you want eg.

Swordsmen or Archers. From here, you can also see thorough details about the troops eg. To do this, simply click the plus box above the costs table. The second way requires Administrator. By clicking on the adminstrator icon near your polis name, you can select a troop overview. From this overview, you can quickly and efficently build units across all of your polises. Farm Space is required to build troops.

If you are out of space in your farm and have no free population, you will be unable to build anymore troops. To solve this problem, you'll need to upgrade your farm. Please note that 1 unit does not necessarily mean 1 farm space is used.

Units such as horsemen will require 3 farm space per unit. Divine units such as the Hydra will require even more. Firstly, make sure you have Researched the unit in the Academy. If you are still unable to build this particular unit, check the requirements.

For example, the Chariot requires the barracks to be level If you are still unable to build this particular unit, make sure you have enough farm space to build that unit.

To attack another players polis, go to the map and select the polis you wish to attack. Then click on the attack button the third button from the left.

Select your troops and type of attack, whether it would be a regular attack, breakthrough naval or revolt revolt worlds only. Then press the attack button, as pictured. The question mark appears when an insufficient number of troops survive to report back the enemy's troop strength. It will also appear in the land troops area for ship only attacks, signifying you didn't have ground troops available to engage the enemy and determine their troop size.

An attack can be canceled. Standard world settings world speed 1 allows you to cancel an attack within ten minutes of it being sent. However, if your world speed is higher, this time will be shorter. To cancel an attack, click on the attack details and select cancel. Troops will return shortly after, depending on how long ago you asked to send it. You can support another players polis simply and with ease.

Like attacking, go to the map and select the polis you wish to support. From there, click on the support button and choose your troops. Then press support. This support will take time to arrive at the other village and can be withdrawn any time. Support button-. Yes, but you'll need Transport Boats to transport your troops to that polis. It is also advised to send some ships with it such as light ships when sending an attack as transport boats cannot attack or defend themselves. You can withdraw support anytime from when the supporting troops arrive in the polis.

To do this, select the Agora obelisk structure. Then select the "Outside" tab and choose to return either several troops or all troops by clicking on their respective buttons. If you are under attack, you may want to enable Militia. By enabling Militia, you will arm residents with weapons to defend the polis.

However, resources production is halved when Militia is enabled. Militia also only lasts for three hours. To enable Militia, click on the farm and then enlist. The amount you enlist depends on the farm level.

You'll enable 10 militia for every farm level 15 with the research city guard up to level The maximum amount of militia available is therefore If you have anymore questions about Militia, please check here.

To Research a technology, you need to select your Academy. From here, select the technology you wish to research. This technology will be added to your research queue, which can be viewed at the bottom of the academy menu. Please note: You must have the correct academy level eg.

There are 40 different technologies you can research in normal worlds. Research Points are a form of expendable resource that you can use to research new technologies. With each academy level, you get 4 research points. You can get a maximum of research points with a level 36 academy or with a level 36 academy and the special building Library. Since you have a limited amount and seeing as its impossible to research everything in a single city, you must be careful how you spend these.

Make sure you have enough resources and research points. If you don't, that would be the reason. However, if your still unable to research, check the prerequisites eg. Yes, it is. However it is not free! Once you have this culture point, go to the academy and select the "Reset" tab. Then choose the research you wish to reset. Your research points will be refunded and you will loose 1 culture point.

Espionage or spying is where a player sends out a spy to see how many troops and what level buildings another player has. Spys can be recruited using silver stored inside a Cave and do not take up farm space. A simple formula is used to see whether your spy is successful or not. You assign spies by giving them a certain amount of silver which is stored in the cave. The spy will then go to that polis. The formula itself is simple.

If you sent a spy with more coins than what the enemy player has in their cave, the spy is successful and will see that players troops and buildings. To spy on someone, you must have at least a level 1 Cave and at least silver stored in that cave. To spy on a player successfully, you must send more silver than the amount they have in their cave. Firstly, make sure you have at least silver in your cave.

If you don't, you can deposit more by clicking on your Cave between the Timber Camp and Warehouse , typing the amount you wish to store or using the slide bar and clicking deposit. Then, to send out a spy, click on the map. Select the city that you wish to spy on and click the espionage button.

Now select the amount you wish to assign the spy and click send. Remember, you must assign a minimum of silver. You will need the harbor to build ships. To build the ships, click on your harbor then choose what ship and how many of those ships you want.

To confirm, click the tick. You can also build them using the administrator premium feature via the troop overview. Farm Space is required to build ships. If you are out of space in your farm and have no free population, you will be unable to build any more ships. Ships always take up a number of farm space, for example Biremes take up 8 population.

To send your land troops on an attack with your ships to another island, you need Transport Boats. One Transport Boat will transport 26 units of farm population 32 with the Bunks research and the Fast transport ship is able to transport 10 16 with the Bunks research to another island. The land troops occupying the boats must be killed before the transports can be killed.

Sometimes this can happen in one attack, sometimes a follow-up naval attack is necessary. You may have no space left. Each level that add to your market, you gain the ability to transport another resource at a time. If you have a level 1 Marketplace then you will only be able to trade resources at a time. With a level 4 Marketplace , you will be able to trade resources at a time. Try upgrading your market and see if that helps. Most myth units require a certain Temple level in order to build them.



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