How many rise of nations games are there
View Community Hub. Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour!
In Rise of Nations there are: 18 Nations—each with special abilities and unique military units. Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters. Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society.
Each gives your nation special bonuses. Conquer the World campaign—a linked series of dozens of scenarios. Recommended: OS: Windows 7, 8. See all. Customer reviews. Overall Reviews:. Review Type. All 10, Positive 9, Negative All 10, Steam Purchasers 8, Other 1, All Languages 10, Your Languages 6, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. Microsoft acquired the intellectual property for the Rise of Nations franchise in Together with developer Skybox Labs , the game received graphics improvements, bug fixes, updates necessary to play on modern systems, Steam-based multiplayer ranked and unranked , Twitch integration, Steamworks integration, as well as Steam Trading Cards.
The expansion Rise of Nations: Thrones and Patriots was included in this new release. Rise of Nations employs the concept of "territory," as employed in the Civilization long series of games; the area near the player's settlements is considered their territory, and players may only construct buildings within their. Citizens resource-collecting workers in Rise of Nations don't remain idle after creation until orders are given to them; rather, after a brief pause, idle citizens look for any nearby construction sites, unoccupied resource gathering sites, or damaged buildings and automatically move to build, gather, or repair there.
This option can be disabled if desired. All resource patches in Rise of Nations are infinite, unlike the finite amount of resources found in, for example, Warcraft single-player campaigns; the main limit is the player's maximum-collection-rate cap, which must be upgraded via research.
The sixth resource, Knowledge , is used for researching technologies, though it is also necessary for the construction of missiles and the last two Wonders Super Collider and Space Program.
Despite this proliferation of resources, each building, technology or unit type requires only one or two types to build; thus, gameplay is streamlined. While creating harvesting infrastructure can be time-consuming, it is partially eased by the fact that certain resources only become very available after progressing to a certain age; for instance, the player cannot harvest Oil until they have entered the Industrial Age because oil was not needed until after the Industrial Revolution.
As in the Civilization series, any nation can be played during any age, regardless of that nation's fate throughout actual history. Some unique units are based on units that those factions had, if certain nations were not destroyed in real-life history: for example, the Native American nations the Aztecs , Maya , and Inca have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas.
The end conditions are also made to be historically neutral, in that one can win the game by a capital capture, territorial superiority, researching four dominating technologies, or the usual wonder and score victories. It is also worth noting that the same city can be built by multiple nations: if the Romans, Greeks, and Turks are found in the same game, it is possible that the cities of Byzantium, Constantinople, and Istanbul will co-exist during the same game, despite the fact that these are different historical names for the same city.
Each of the 18 nations in Rise of Nations has special advantages called Nation Powers, along with three to eight unique units spread throughout the ages. Gameplay focuses heavily on creating a balance between offense, defense, and the nation's economy based in the city.
In each battle economy is vital is to win. If a nation loses all the cities it controls, the game is immediately lost.
Leadership is also a major factor, like in most RTS games; this includes a knowledge of the troops and what they are good at fighting pikemen will kill cavalry easier than cannon will. Learning the surrounding terrain of your empire to defend from attack and to flank an enemy army will allow a player to fight more efficiently. Generals can also be created from a fort to aid an army. There are five tactical formations available, including the ability to compress or expand the line of battle.
The expansion "thrones and patriots" was a big deal I completed the the campaign "Alexander the great" in 5 tries, Cold War was easy, but acting as Napoleon was a bit difficult It is really hard Game graphics is good.. Alka Shukla Certified Buyer , Gorakhpur. Great gameplay and timely good packed delivery by flipkart. Soumadeep Bose Certified Buyer , Kolkata. Rise of nations is way ahead of other Strategy games released during its time.
It is one such rare RTS Real Strategy game wherein you are taken through the entire scientific evolution. You will be immersed in its gameplay right from the classic age to the information age. It was the first strategy game I played way back then and I still play it. Every RTS fan should have it. No other strategy game has so detailing in the gameplay elements which only makes playing it more fun and addictive.
This game works perfectly!! The Flip Kart delivery and pricing was outstanding as usual. The game, well they are all alike. The game play, graphics, mode of operation, interface and so on. Same old same old maybe with a new look not quite.
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